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Towerborne was originally envisioned as an always-online MMO-lite action RPG brawler. Players would group together with their friends in a shared social space known as The Belfry. From there, players would venture out to the hexagonal world map and enter into 2.5D side-scrolling brawler combat missions. Loot, quests, and an ever-expanding world map provide a compelling "just one more" gameplay loop. The live-service structure meant the game would be ever-changing and expanding with new content and features continuously releasing over time.

* 核心思路:单调递减栈(找「上一个比当前价格大的元素索引」),时间复杂度O(n),空间复杂度O(n)

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:first-child]:h-full [&:first-child]:w-full [&:first-child]:mb-0 [&:first-child]:rounded-[inherit] h-full w-full